Two Must Reads on tapping into your creative side

This topic is so important. In our high tech, high paced, high demand world it’s easy to miss out on the approaches you can take to bring creativity into your life. This is important because creativity isn’t just about artistic past times like painting or photography it is the living breathing heart of human ingenuity.

In this article 12 things you were not taught in school about creativity smashes some of the propaganda and assumptions that plague creativity and how it is viewed in the workplace. I’m not sure what did it, the industrial revolution creating an over bearing sense of rational rules all or if was something else. Whatever it was, and for the longest time, many of those in the west have by in large assumed creativity is something separate to industrious productivity. It’s simply not true. “12 things” will help you retune your brain.

And in this MIT Technology review you will gain epic perspective on how to unleash your creativity by none other than Issac Assimov himself. Scientist, prolific author inventor of the concept of Androids (i.e. I, Robot) lays out some ground rules to tap into and harness both your creativity and that of the people you work on. It was actually a DARPA paper. How about that!

My First Novel

Déjà vu: The Inception Prophecy

A Science Fiction novel by Matthew Woodget

Part 1 

Part 2

Part 3

Please note all spelling is in UK English, not US English  e.g. Realisations vs. Realizations.

Synopsis

In a time where the human race is on the brink of discovering the secret to faster than light travel one of it’s most important scientists has just realised his dream.

Déjà vu: The Inception Prophecy (DTIP) is a story that spans seven thousand years of human history from the dusty pasts of ancient Egypt to the space faring race that is having problems fitting into the galactic society.

Aaron Stradley is our hero and his life is separated from our heroine’s by some four hundred years. Yet their meeting seems almost destined to happen.

DTIP is in three parts. The hero taking part one. The heroine taking part two and their joining makes part three. The parts are called: Inventions, Devotion and Realisations respectively.

In ‘Inventions’ Aaron invents and test time travel for the first time. Aaron always loved the future and his stay in the 24th century will face him with some important issues regarding his past and of the very nature of time travel. However the governments of the future have different plans and the morality of stealing Aaron’s technology isn’t an issue that they have problems with.

In ‘Devotion’ we follow our heroine in the 25th century. Lori Anderson is a disgraced marine who did no good for our already disintegrating relationship with the other races throughout galaxy. Tension has been mounting ever since a man that Aaron Stradley had contact with on his travel’s has been causing Earth Gov. some serious problems. Lori is readmitted into the marines to carry out a mission with one goal. That goal? To eliminate Tharn Chapman and the threat that he poses to the Earth’s future in the Star Systems League. Her mission however is fraught with trouble and the end of ‘Devotion’ leaves Lori Anderson some four hundred years out of place, with no money, no memory and no means of getting home.

‘Realisations’ begins where both ‘Inventions’ and ‘Devotion’ left off. A mysterious woman has turned up out of the blue, one cold winter morning. Aaron’s new guest seems to be having more than a little trouble with her memory, a memory which is to eventually not only fully recover but realise that she had an encounter with a race that is to play a pivotal point in the completion of their quest. This strange woman soon rediscovers who she is and is eventually able to give Aaron and Katie the courtesy of telling them her name. And so Lori Anderson and Aaron Stradley meet. As her story unfolds it seems that certain plot points have inadvertently coincided very closely if not identically with Aaron’s travels in the future.

‘Realisations’ is the longest of the three sections making up some half of the book and it is easy to see why. Aaron and Lori are forced willingly or otherwise to continue something that began seven thousand years earlier in ancient Egypt. Pieces of the puzzle fall together like Lori’s memory, some even aided by the sudden realisation of pieces of her forgotten past.

It seems that before the birth of consciousness good and evil were indefinable from the shear beauty of cosmos. It was only when thought arose that they reared their heads. One embodying hope and life, the other embodying pain and death. The balance however is lost and evil is gradually taking over. Aaron and Lori find themselves in the middle of a plot that has existed since the first beings to reset this balance between good and evil, a balance for which time is the scales . At a time when Egyptians were building their first temples to lay their pharaohs to rest in, a time of the Prophecy. The time is coming for the Prophecy to be relived but this time evil has an even stronger foot hold. Embodied in the form of Tharn Chapman.

If Tharn is able to succeed in his mission then the mysterious ‘ring’ of the elders will no longer matter as evil will be brought rushing forth into the universe. All life being washed away, leaving nothing behind, no thought, no love, no hope. This time we have one last chance.

The forces welling up across the galaxy seem to be converging on one point and the odds don’t look too good for the SSL.

The end however will lead to a sharp conclusion, a conclusion that lets everyone involved understand, a conclusion that it seems is the only answer.